Currently the animations are idle, walking/moving, and jumping. However there are various chat bubble and icons available to show the characters' needs, feelings, etc.
Love this pack. It is exactly want I wanted. Are you available for any paid consulting? I'm trying to use this in a game, and I could use some placement tips to make it look nice like you examples.
Thanks for the support! Sure I'm definitely available, you can reach out to me on either Twitter (my link on the project page) or on my discord (netherzapdos), I have the same profile picture on both social media. Just make sure to introduce yourself so I know it's you 😁
Hey thanks for the asset pack! I purchased it and love it. I was wondering do you have any scenes of the game play you envisioned in this game? I saw a post from your dev blogs that has some UI stuff which gives me a hint but if you'll have more i'd love to implement it.
Thanks for the support 💖 My inspiration for the pack mostly came from a game called 'Tiny Tower', it's a simulation game similar to the sims where you build up your tower, manage and keep your residents happy, decorate rooms, build your city etc.
The scenes I made from the various devlogs were set up in a way that it showcases the initial use case of the pack - which is making buildings, decorating rooms, managing residents, managing neighborhoods etc. That's generally how I envision it but you can absolutely go any way - platformers, adventure, narrative stories etc.
In other words, it's generally designed for a Sims-like (or Tiny Bit) kind of game/project but your imagination is your limit :)
I love Tiny Towers! That's the first thing that came to mind when I saw the art. If the art is designed for a Sims-like kind of game then that's what we'll make!
Hi! Thanks for the interest ♥ In the project page there's a dropdown button that lists the assets included in the free pack. It contains a few backgroun objects, wallpapers, furnitures, objects and NPC-related assets 😊
You don't plan to add a hospital extension, do you?!
I really love this pack. It looks exactly like what I was looking for. Especially with the police and firestation extension...so how cool would a hospital extension be?! ;)
Thanks!! Honestly been a bit busy so haven't been able to work on the pack as much as I used to - currently finishing up the Gamer Room expansion, but after that, I could do a Hospital expansion 🤔Could be beneficial for me so I think there's a good chance I'll work on it after the release of the Gamer Room expansion 💪Have fun with your project and let me know how it goes!
Hi and thanks for purchasing! If by background screens you mean background scenes, the screenshots are all custom-made with the assets provided - there is no pre-made backgrounds. You can make your own backgrounds by using the Backgrounds Tileset in your game editor.
Sorry for my English, I'm Brazilian and I use Google Translate, thanks for the answer,\PixelSpaces Full Pack\Tilesets & SpriteSheets comes with a png with the name backgrounds, but I can't find the png of the buildings described.
Terribly sorry for the late reply, I must've missed this from my notifications 😅 If you are referring to the houses and skyscrapers, they are located in the Backgrounds.png tileset
For all of the sheets - what settings are you using? It would be worth adding this to the readme or somewhere.
For the animations I've figured out that it is 16x16 with 16x16 separation and 8x8 offset but this doesn't seem to hold for the furniture and everything else.
I would really appreciate a write-up - while I could combine them myself I would rather use your sheets since then I won't have to remake them as you release updates.
Thank you for the pack and the updates you are providing. I'm a hobbyist trying to make a kid friendly game for my kids and appreciate how wide you are going with the categories of assets. While I'm going to be trying to make something a bit more space themed I will still find a number of these as both placeholders, inspirations and good to adapt towards my needs. I am more code oriented and having something help me find an art theme to get started always helps.
Hi there and thanks for reaching out! Happy to help with anything.
I'm not sure which animations you're referring to that isn't being implemented correctly to the other assets - but based on your description it may be the NPC spritesheets? If so, the configuration for all NPC-related spritresheets (Pre-made NPC spritesheets, clothing spritesheets, body spritesheets, etc) all use a 32x32px frame. I think the issue you're facing now is that the character sprite is smaller than all the other assets - so what you need to do now is to increase the sprite size by x2.
The intended size of the character sprites are 16x16, but in order to add customizable features to the characters I increased it to 32x32 and is the reason why the characters would appear small in the editor - it's a small trade off and requires a little bit of adjustment . Hope this helps and let me know if you're referring to a different issue! I'll work on adding a readme to the respective folders to help future devs 👍
Also, very cool to hear you're making games for your kids! That'd be a great core memory for them when you finish making it :) The idea with this asset pack was to always make it easily expandable so I can always come back to it when I've got fresh ideas! I definitely have intentions of making a Space-themed Expansion but it's fairly far in the plans. I can see making a small package update though to help you out 🤔 Maybe introduce it as an Expansion where some guy jury-rigged a small spaceship in his backyard and actually managed to reach space 😂
but based on your description it may be the NPC spritesheets
Actually I was trying to say that the NPC spritesheets is the one that I've managed to figure out and use.
The issue that I'm facing when trying to use the provided spritesheets in godot is that I am having trouble figuring out the intended settings for the furniture/object spritesheets - when I just use 16x16 I end up with the individual items not aligning with either the bottom/floor (e.g. cabinet) or the top/ceiling (light). It might be that your intention was just for a floor/ceiling to fill that space and I'm using them differently to your intention.
I was wondering what spacing/margin/offset settings you use when making these spritesheets as it would help me use them. In general I think adding the information for each of the spritesheets would help people make use of them more effectively.
It might well turn out that I'll just need to make my own spritesheets from the individual objects which won't be the end of the world. Btw - thank you for naming them all nicely. Not all authors pay enough attention to this.
I can see making a small package update though to help you out 🤔 Maybe introduce it as an Expansion where some guy jury-rigged a small spaceship in his backyard and actually managed to reach space 😂
I considered starting on Earth but thing to avoid scope creep I'll just have it start on a space station and as such allow me to limit the number of environments I'll need to consider. For now thinking of having it be a series of mini-games in space around keeping a number of "unmanned" space stations/satellites running and hopping going back and forth doing upkeep on them as the main loop. If I'll get to anywhere near a presentable state I'll share a link to a project page.
May I ask how you are implementing your tilesets into Godot? Here is a sample scene I've made:
All tilesets use 16x16px and the settings for the tilesets in Godot use a Texture Resolution of 16x16px with no adjustments to the Margins & Separation settings as seen here:
I see that you mention that "individual items not aligning with either the bottom/floor or the top/ceiling ", could it be that you do not have walls setup from the Infrastructure Tileset? The walls in my sample scene above are the pink borders. All tileset assets take into account the walls from the Infrastructure Tileset so without it, objects may look out of place like this:
Also, our timezone gaps are quite far so I apologize for the late reply 😅 If you'd like, we can continue our conversation at either my discord (username is netherzapdos) or DM me at Twitter. I think your proposal is possible for the space station, I can design a couple of new modular infrastructure tiles with a couple of exteriors and that should give a good amount of unique combinations so each space station looks different 🤔
could it be that you do not have walls setup from the Infrastructure Tileset?
Ah indeed this is the case - I am designing my rooms using a tileset that I've made using base image and border to generate a blob tileset.
Indeed I figured that it was likely you were expecting something in the free space. I guess there isn't anything really stopping me from combining my rooms with your infrastructure as being the interior panels of the rooms and I should be able to make it work sensibly.
I can make "wang" set as needed so that should quickly net me art matching the "infrastructure" tiles as and when I need them by changing the base/border images.
Thank you very much for taking the time to make the sample scene. It helped me a great deal to confirm that it was a difference in intended use.
Also, our timezone gaps are quite far so I apologize for the late reply 😅
A reply within a day to be very speedy so you don't have anything to apologize for.
I can design a couple of new modular infrastructure tiles with a couple of exteriors and that should give a good amount of unique combinations so each space station looks different 🤔
I wouldn't want you to interrupt your flow in any way. I'll most likely be making adjustments with aseprite easily to get the result that I want and will manage. Art is fun too.
Something that I've been toying with was adjusting some of the assets for flexibility to have a fair deal more variety (variable length beds, variable height book cases etc). It is a quick process to make this for myself so I'm only mentioning it in case you would want to consider this for your pack for other users.
Happy New Year!
PS: I do believe that some of the sheets you provide contain tiles that aren't in the "individual" assets directories. Some examples of this are wallpapers, the floors/walls/ceilings from infrastructure
Glad to have helped! And a late happy new year as well 😂 A couple of comments on this page didn't appear in my notifs for some reason so bummed out I replied late to some.
As for the sheets that aren't available in the individual assets folder - there are some that I didnt include like you said which are the floors and walls, my main reasoning for that is because these kinds of assets are mostly applied via tilemaps as it would be more tedious to line up individual wallpaper tiles by hand. Though if there is a demand for it I'll definitely look into exporting them individually!
Great pack. Thanks but do you mind explaining the animations for the NPCs spritesheet please? Maybe it's obvious for many but I don't get it. Can you mention which col (or is it separated by rows) is what animation? If you could add a description like this on the spritesheet that'd be awesome.
The animation spritesheets are setup as is, with each animation being laid out horizontally, and each row being a new animation. I will make this my priority today and will push out an update to label the body & pre-made NPC spritesheets from both the base pack and the expansions. I will notify you as soon as it's live 😄
Hi! Thank you very much 😄Unfortunately, that would be against the license - specifically reselling/redistributing. The intended purpose of this asset pack is for games. Let me know if you have other questions!
← Return to asset pack
Comments
Log in with itch.io to leave a comment.
第一张GIF图片,玩家打开门以及等待电梯那个流畅的动画,是在完整版里面有序列帧还是通过游戏引擎自己去实现?
它是一个精灵表,您只需将其作为精灵表正确应用到您喜欢的游戏引擎中,它就会像第一个 GIF 一样播放
I just want to ask if the pack included eating, sleeping... animations
Currently the animations are idle, walking/moving, and jumping. However there are various chat bubble and icons available to show the characters' needs, feelings, etc.
Love this pack. It is exactly want I wanted. Are you available for any paid consulting? I'm trying to use this in a game, and I could use some placement tips to make it look nice like you examples.
Thanks for the support! Sure I'm definitely available, you can reach out to me on either Twitter (my link on the project page) or on my discord (netherzapdos), I have the same profile picture on both social media. Just make sure to introduce yourself so I know it's you 😁
Won't let me DM you on Twitter (I'm super3 there), so I just left a reply on your latest tweet.
Gotcha, will send a DM 👍
Just bought this pack and going to start making my first game :)
Thanks for the support! Please do let me know how it goes, I always get excited when I hear projects being made with my pack :D
Hey thanks for the asset pack! I purchased it and love it. I was wondering do you have any scenes of the game play you envisioned in this game? I saw a post from your dev blogs that has some UI stuff which gives me a hint but if you'll have more i'd love to implement it.
Thanks for the support 💖 My inspiration for the pack mostly came from a game called 'Tiny Tower', it's a simulation game similar to the sims where you build up your tower, manage and keep your residents happy, decorate rooms, build your city etc.
The scenes I made from the various devlogs were set up in a way that it showcases the initial use case of the pack - which is making buildings, decorating rooms, managing residents, managing neighborhoods etc. That's generally how I envision it but you can absolutely go any way - platformers, adventure, narrative stories etc.
In other words, it's generally designed for a Sims-like (or Tiny Bit) kind of game/project but your imagination is your limit :)
I love Tiny Towers! That's the first thing that came to mind when I saw the art. If the art is designed for a Sims-like kind of game then that's what we'll make!
https://itch.io/blog/792644/tiny-towers-nostalgia-tiny-city-day-1
Dude that looks awesome! You're the first one to send me a link of their project, I will eagerly follow its progress :) Best of luck!
Also, what is included/not included in the free pack? It would be nice to have a little “free!” icon next to the free assets in the description.
But I’ll probably buy it anyway :)
Hi! Thanks for the interest ♥ In the project page there's a dropdown button that lists the assets included in the free pack. It contains a few backgroun objects, wallpapers, furnitures, objects and NPC-related assets 😊
Thanks!
So it would be ok if I were to make a game using this and release it on a non-commercial platform? If so, I would credit you, of course.
This is probably the best and most comprehensive asset pack I have ever seen. What are you planning on adding in the future?
Thank you! 😄 I'll be working on a Hospital Expansion next!
Does this game already exsist? cause it sounds amazing!
You don't plan to add a hospital extension, do you?!
I really love this pack. It looks exactly like what I was looking for. Especially with the police and firestation extension...so how cool would a hospital extension be?! ;)
Thanks!! Honestly been a bit busy so haven't been able to work on the pack as much as I used to - currently finishing up the Gamer Room expansion, but after that, I could do a Hospital expansion 🤔Could be beneficial for me so I think there's a good chance I'll work on it after the release of the Gamer Room expansion 💪Have fun with your project and let me know how it goes!
That sounds great and I'm looking forward seeing it come to live. Take your time!
Quite cute!
This looks so cool! I love this!
Thanks! ♥
the background screens, where they are I can't find them in the project I made the purchase.
Hi and thanks for purchasing! If by background screens you mean background scenes, the screenshots are all custom-made with the assets provided - there is no pre-made backgrounds. You can make your own backgrounds by using the Backgrounds Tileset in your game editor.
Sorry for my English, I'm Brazilian and I use Google Translate, thanks for the answer,\PixelSpaces Full Pack\Tilesets & SpriteSheets comes with a png with the name backgrounds, but I can't find the png of the buildings described.
Terribly sorry for the late reply, I must've missed this from my notifications 😅 If you are referring to the houses and skyscrapers, they are located in the Backgrounds.png tileset
For all of the sheets - what settings are you using? It would be worth adding this to the readme or somewhere.
For the animations I've figured out that it is 16x16 with 16x16 separation and 8x8 offset but this doesn't seem to hold for the furniture and everything else.
I would really appreciate a write-up - while I could combine them myself I would rather use your sheets since then I won't have to remake them as you release updates.
Thank you for the pack and the updates you are providing. I'm a hobbyist trying to make a kid friendly game for my kids and appreciate how wide you are going with the categories of assets. While I'm going to be trying to make something a bit more space themed I will still find a number of these as both placeholders, inspirations and good to adapt towards my needs. I am more code oriented and having something help me find an art theme to get started always helps.
Hi there and thanks for reaching out! Happy to help with anything.
I'm not sure which animations you're referring to that isn't being implemented correctly to the other assets - but based on your description it may be the NPC spritesheets? If so, the configuration for all NPC-related spritresheets (Pre-made NPC spritesheets, clothing spritesheets, body spritesheets, etc) all use a 32x32px frame. I think the issue you're facing now is that the character sprite is smaller than all the other assets - so what you need to do now is to increase the sprite size by x2.
The intended size of the character sprites are 16x16, but in order to add customizable features to the characters I increased it to 32x32 and is the reason why the characters would appear small in the editor - it's a small trade off and requires a little bit of adjustment . Hope this helps and let me know if you're referring to a different issue! I'll work on adding a readme to the respective folders to help future devs 👍
Also, very cool to hear you're making games for your kids! That'd be a great core memory for them when you finish making it :) The idea with this asset pack was to always make it easily expandable so I can always come back to it when I've got fresh ideas! I definitely have intentions of making a Space-themed Expansion but it's fairly far in the plans. I can see making a small package update though to help you out 🤔 Maybe introduce it as an Expansion where some guy jury-rigged a small spaceship in his backyard and actually managed to reach space 😂
Hi. Thank you for your answer.
Actually I was trying to say that the NPC spritesheets is the one that I've managed to figure out and use.
The issue that I'm facing when trying to use the provided spritesheets in godot is that I am having trouble figuring out the intended settings for the furniture/object spritesheets - when I just use 16x16 I end up with the individual items not aligning with either the bottom/floor (e.g. cabinet) or the top/ceiling (light). It might be that your intention was just for a floor/ceiling to fill that space and I'm using them differently to your intention.
I was wondering what spacing/margin/offset settings you use when making these spritesheets as it would help me use them. In general I think adding the information for each of the spritesheets would help people make use of them more effectively.
It might well turn out that I'll just need to make my own spritesheets from the individual objects which won't be the end of the world. Btw - thank you for naming them all nicely. Not all authors pay enough attention to this.
I considered starting on Earth but thing to avoid scope creep I'll just have it start on a space station and as such allow me to limit the number of environments I'll need to consider. For now thinking of having it be a series of mini-games in space around keeping a number of "unmanned" space stations/satellites running and hopping going back and forth doing upkeep on them as the main loop. If I'll get to anywhere near a presentable state I'll share a link to a project page.
May I ask how you are implementing your tilesets into Godot? Here is a sample scene I've made:
All tilesets use 16x16px and the settings for the tilesets in Godot use a Texture Resolution of 16x16px with no adjustments to the Margins & Separation settings as seen here:
I see that you mention that "individual items not aligning with either the bottom/floor or the top/ceiling ", could it be that you do not have walls setup from the Infrastructure Tileset? The walls in my sample scene above are the pink borders. All tileset assets take into account the walls from the Infrastructure Tileset so without it, objects may look out of place like this:
Also, our timezone gaps are quite far so I apologize for the late reply 😅 If you'd like, we can continue our conversation at either my discord (username is netherzapdos) or DM me at Twitter. I think your proposal is possible for the space station, I can design a couple of new modular infrastructure tiles with a couple of exteriors and that should give a good amount of unique combinations so each space station looks different 🤔
Ah indeed this is the case - I am designing my rooms using a tileset that I've made using base image and border to generate a blob tileset.
Indeed I figured that it was likely you were expecting something in the free space. I guess there isn't anything really stopping me from combining my rooms with your infrastructure as being the interior panels of the rooms and I should be able to make it work sensibly.
I can make "wang" set as needed so that should quickly net me art matching the "infrastructure" tiles as and when I need them by changing the base/border images.
Thank you very much for taking the time to make the sample scene. It helped me a great deal to confirm that it was a difference in intended use.
A reply within a day to be very speedy so you don't have anything to apologize for.
I wouldn't want you to interrupt your flow in any way. I'll most likely be making adjustments with aseprite easily to get the result that I want and will manage. Art is fun too.
Something that I've been toying with was adjusting some of the assets for flexibility to have a fair deal more variety (variable length beds, variable height book cases etc). It is a quick process to make this for myself so I'm only mentioning it in case you would want to consider this for your pack for other users.
Happy New Year!
PS: I do believe that some of the sheets you provide contain tiles that aren't in the "individual" assets directories. Some examples of this are wallpapers, the floors/walls/ceilings from infrastructure
Glad to have helped! And a late happy new year as well 😂 A couple of comments on this page didn't appear in my notifs for some reason so bummed out I replied late to some.
As for the sheets that aren't available in the individual assets folder - there are some that I didnt include like you said which are the floors and walls, my main reasoning for that is because these kinds of assets are mostly applied via tilemaps as it would be more tedious to line up individual wallpaper tiles by hand. Though if there is a demand for it I'll definitely look into exporting them individually!
Great pack. Thanks but do you mind explaining the animations for the NPCs spritesheet please? Maybe it's obvious for many but I don't get it. Can you mention which col (or is it separated by rows) is what animation? If you could add a description like this on the spritesheet that'd be awesome.
IDLE
WALK
ACTION etc.
Hi and thanks! No worries, I'll explain it below:
The animation spritesheets are setup as is, with each animation being laid out horizontally, and each row being a new animation. I will make this my priority today and will push out an update to label the body & pre-made NPC spritesheets from both the base pack and the expansions. I will notify you as soon as it's live 😄
Update is now live. You should be able to see the labels when you implement the animations in your game engine :)
https://netherzapdos.itch.io/pixel-spaces/devlog/652167/pixel-spaces-updated-npc...
Awesome thanks! I see it now. Amazing pack.
Thanks & happy to help!
xmas decor is delightful!
Thank you! The background trees with the snow piles are my personal favorite :D
Hello, I love this! I am making pin badges and would love to use these if thats ok with you?
Hi! Thank you very much 😄Unfortunately, that would be against the license - specifically reselling/redistributing. The intended purpose of this asset pack is for games. Let me know if you have other questions!
Such a well made pack! Love the style and infinite content 😄
Thank you! I’m very proud of it ❤
Definitely worth the $15 for the full pack. I've been searching for something exactly like this for so long.
Thank you so much! And good luck with your project, let me know how it goes 😁
Wow!! Super stylish, reminds me of tiny towers :D
That's actually where I took inspiration from! I used to play that game 24/7 when I was a kid 🤣❤
Really?? That's so funny XD Me too, I got wayy too far into that game for how "small" it is lol
Times were simpler back then 😌